Prep night, cut short.
Build the campaign, draw the map and set up the fight in one place, instead of an evening across six tabs. Let the Campaign Builder forge it (“Ready in about 20 seconds.”) or steer it beat by beat.
DMForge takes the bookkeeping off your hands, so prep night is shorter and game night is spent playing. Your players roll their own dice. You tell the story.
Build the campaign, draw the map and set up the fight in one place, instead of an evening across six tabs. Let the Campaign Builder forge it (“Ready in about 20 seconds.”) or steer it beat by beat.
Initiative, hit points, conditions, concentration and death saves, tracked for you. Undo anything. On the TV, foes show their health as a word, never a number.
A fight balanced to your party, a stat block from 650+ monsters, a name for the innkeeper, a 2014-or-2024 ruling: each a click away, so the night stays on the game.
Your players sit at your table and roll their own dice; you tap what they rolled. The tool does the bookkeeping. Use what helps; leave the rest.
The campaign knows its maps, parties, scenes, encounters and notes. The encounter goes straight into the fight with To Arms! The fight saves itself; your notes go in the Journal.
Better you hear it here than on game night.
Try it properly for 14 days, no charge. Questions? Send a raven.