Combat Tracker
Combat that keeps its own count. You run the fight; it keeps the books.

Straight off the anvil.
At the table · Everything you reach for once the dice start rolling.
- I
Prepare for Battle in three steps: The Heroes, The Foes, To Arms! Foes from Saved Encounters, Quick Forge, Summon from Codex, or Resume a Fight.
- II
Players roll their own dice. One switch per side: Players Table or Auto, Monsters Auto or Table.
- III
A quick-wheel on every creature: damage, heal, temp HP, Miss, Saved (half), Slay, and conditions and effects with durations.
- IV
Concentration checks, area attacks, death saves, reinforcements mid-fight, and the stat block a click away.
- V
The Chronicle narrates every blow. Undo anything (⌘Z).
- VI
Player View for the TV: foes show a health word, never numbers.
- VII
Saves as you go. Save & exit, resume later. A Victory screen with XP per player.